// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyComponentTestActor.generated.h"


UCLASS(Blueprintable)
class LEARN_API AMyComponentTestActor : public AActor
{
	GENERATED_BODY()

public:
	// Sets default values for this actor's properties
	AMyComponentTestActor();


protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:
	// Called every frame
	virtual void Tick(float DeltaTime) override;

private:
	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Pickup, DisplayName = "MyRoot", meta = (AllowPrivateAccess = true))
		class UStaticMeshComponent* StaticMeshComponent;

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Pickup, DisplayName = "SubMesh", meta = (AllowPrivateAccess = true))
		class UStaticMeshComponent* SubMeshComponent;
};
